Ultimate Paintball Rules
During our years of service, we cohesively decided that much was to be desired in the realism of woodsball that we played. We designed a set of rules and scenarios to enhance the experience of the game. WARNING: This game is NOT for the faint-hearted.
THE RULES:
1. Two teams are assembled with equal players. If you so prefer, each member is given a rank or a job/designation, anything to increase the experience. Now, be prepared to play paintball for three days straight.
2. Each team will assemble a camp. It must be defensible, and must resemble an army camp (tents are suggested but optional). This will be your home for three days so take care in setting up. You must have field hospital and a POW camp each withing a hundred feet of the camp.
3. Each individual will carry with themselves a backpack, at all times and may not remove it while in play. In the back pack, you must carry everything you will need to survive the days combat missions. You may have more than what you can fit in a backpack, just leave it at your camp.
4. Necessities: food, water, paint, CO2, etc.
5. The rules of engagement are as follows. If you are shot, sit your butt down and shut up. If you must pout, then do so silently, you are effectively a corpse now.
6. If your enemies find you, then they will take you to their POW camp. Here you will wait, until your teammates see fit to break you loose. One guard can be assigned to every two prisoners. Your marker may not be used.
7. If your teammates find you, they will take you to your field hospital. Here, you may stay and this is a no-combat zone. Here you may drink, eat and stay, but once you leave, your backpack stays on and you can’t return until you have been shot again.
8. Prison breaks: To break your POW friends out of the camp, first you have to fight your way through the guards. Leave the guards’ ‘corpses’ or not, you must then return your POWs to your field hospital. Only then can they use their markers.
9. When transporting either POWs or wounded comrades, you are still in combat. If you are shot while taking your POW or comrades somewhere, you too become a corpse, as do your charges. Escorting POWs to your prison works the same. Convoys may be attacked a POW’s subsequently released when you are killed. Transport missions must be thought out and well coordinated, specially if they are large scale since your convoy will become a priority to the other team’s offense.
10. Remember, in order to play this, you must have a large enough area to play in. We recommend 5-10 acres.
11. WALKIE-TALKIES are awesome for this. The change the game, making coordination a breeze and make the game that much more fun. One team chooses a frequency, and must stay of that frequency. Failure to do this results in “Firing Squad” punishment (see THE GREAT PAGE). OR you could simply code everything you say and constantly switch frequencies…your choice.
–Alec & John






